Phase 2: Prototyping (3-4 months)
1. Set up Unreal Engine Development Environment
Install and configure Unreal Engine for the project
Set up version control system (e.g., Git) for the project
Create project structure and establish coding standards
Configure build pipelines and continuous integration
Set up development, staging, and production environments
2. Create Basic Game Mechanics Prototypes
Implement core movement and interaction systems for VR
Develop prototypes for key gameplay features:
AI entity interaction
Creative tool usage
World exploration mechanics
Create basic UI elements for testing
Implement save/load functionality for game state
3. Develop Initial AI Behavior Systems
Design and implement basic AI decision-making algorithms
Create behavior trees for different AI entity types
Develop prototype for AI learning and adaptation systems
Implement basic natural language processing for AI interactions
Create a system for AI-generated content (e.g., music, art)
4. Implement Basic VR Interactions
Develop hand presence and gesture recognition systems
Implement object manipulation and physics interactions
Create locomotion systems (e.g., teleportation, smooth movement)
Develop UI interaction methods for VR
Implement basic haptic feedback systems
5. Design and Implement User Interface Prototypes
Create wireframes and mockups for main UI elements
Implement functional UI prototypes in Unreal Engine
Develop menu systems and HUD elements
Create prototype for in-game tools and creative interfaces
Implement basic settings and configuration options
Deliverables:
Functional game prototype with core mechanics
Initial AI behavior system
Basic VR interaction framework
UI prototype for key game elements
Technical prototype demonstrating key features
Throughout this phase, regular playtesting and iteration should be conducted to refine the prototypes. The goal is to have a playable vertical slice that demonstrates the core concepts of Kins, allowing for informed decisions on further development and potential adjustments to the game design.
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