Phase 3: Core Development (6-8 months)
1. Develop the Main Game Systems
World Generation and Management
Implement procedural generation algorithms for diverse environments
Develop a system for dynamic world updates and changes
Create a framework for player-driven world modifications
Implement persistence and state management for the game world
Develop optimization techniques for large-scale world rendering
AI Entity Creation and Behavior
Refine and expand AI decision-making and learning algorithms
Implement advanced behavior trees and state machines for complex AI interactions
Develop a system for AI entity customization and evolution
Create tools for designers to easily create and modify AI behaviors
Implement AI-driven narrative and event generation systems
Player Interaction and Creation Tools
Develop robust VR-based creation tools for music, art, and world-building
Implement systems for saving, sharing, and remixing player creations
Create intuitive interfaces for complex creative processes
Develop a framework for translating player actions into game world effects
Implement systems for player progression and skill development
Multiplayer Functionality
Develop networking infrastructure for multiplayer interactions
Implement synchronization systems for shared world state
Create matchmaking and player grouping systems
Develop tools for player communication and collaboration
Implement anti-cheat and fair play systems
2. Create Basic Art Assets and Animations
Develop a cohesive art style guide for the game
Create base models and textures for environments and objects
Develop a library of animations for player actions and AI entities
Implement dynamic animation systems for procedural movement
Create visual effects for key game elements and interactions
3. Implement Sound Design and Music System
Develop a dynamic audio system that responds to game events
Create a library of sound effects for player actions and environmental elements
Implement 3D spatial audio for immersive VR experience
Develop an AI-driven music generation and mixing system
Create tools for players to interact with and modify game audio
4. Develop Save/Load and Progression Systems
Implement robust save/load functionality for game state
Develop a player profile system with customization options
Create a progression system with unlockable content and abilities
Implement cloud saving and cross-device synchronization
Develop analytics systems to track player progress and behavior
5. Integrate MetaHuman for Character Creation
Set up MetaHuman Creator integration with Unreal Engine
Develop a user-friendly interface for character customization
Implement systems for applying MetaHuman characters to AI entities
Create tools for animating and rigging MetaHuman characters
Develop optimization techniques for rendering multiple MetaHuman characters
Deliverables:
Functional core game systems (world, AI, interaction, multiplayer)
Basic art assets and animations
Implemented sound design and music system
Working save/load and progression systems
Integrated MetaHuman character creation system
Throughout this phase, continuous integration and testing should be performed to ensure stability and performance. Regular team reviews and playtesting sessions should be conducted to gather feedback and make necessary adjustments to the game systems.
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